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Tomek Tomek

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ClanBase MW2 Ladder Rules
Napisao |RC|AFRIKA - 17.12.2009 - 06:13
Evo CB pravila za MW2... Za sve koji igraju PCW-ove ili planiraju igrati na CB-u.
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Match rules

1. Only 4on4 to 6on6 matches are allowed in the Modern Warfare 2 S&D ladders. All matches that are played with a different teamsize will be cancelled.
2. Each match is played over two maps, one picked by each clan in the challenge form, with a roundlimit of 24 (= maxrounds 12) by default. Total rounds in a match is 2x24 = 48. The score is determined by adding all rounds won from each clan over the whole match.
3. LMG's and Riot shields are NOT allowed in the Modern Warfare 2 S&D ladders. Using either of them in a match may result in a forfeit loss.
4. The default teamsize for the Modern Warfare 2 S&D ladder is 5. Other team sizes are available by editing settings on the challenge form.

Allowed weapons
1. Assault rifles:
* M4A1
* FAMAS
* SCAR-H
* TAR-21
* FAL
* M16A4
* ACR
* F2000
* AK47

2. Submachine guns:
* MP5K
* UMP45
* Vector
* Mini Uzi

3. Sniper rifles:
* Intervention

4. Secondary weapons:
* USP45
* .44 Magnum
* M9
* Desert Eagle

5. Attachments:
* Silencer
* Extra mag
* FMJ

6. Equipment:
* Frag-grenade

7. Special Grenades:
* Flash x 2
* Smoke x 2
8. Deathstreak
* Painkiller

Anyone found using forbidden weapons or attachments in official ClanBase matches will forfeit the match. You can prove this by taking screenshots. If both teams violate this rule, then the match will be canceled.

Maplist

1. The maplist for Modern Warfare 2 S&D is:
* Afghan
* Derail
* Estate
* Favela
* Highrise
* Invasion
* Karachi
* Quarry
* Rundown
* Scrapyard
* Skidrow
* Sub base
* Terminal
* Wasteland


Client settings

1. All Modern Warfare 2 S&D matches must have the latest version of UAC2 turned ON. Each player is responsible for making sure they are running it during the match and have to make sure they input the correct War ID before starting any match. Screenshots taken by UAC must be uploaded within 48 hours after each match.
Players must have at least 6 screenshots from each map which means at least 12 screenshots per match for each player. If a player has less than 12 screenshots per match (unless a substitute was used) his clan loses by forfeit.
2. In case of black screenshot follow this tutorial. The 3rd Black Screenshot violation will result in a match forfeit.



Server settings

1. All Modern Warfare 2 S&D matches must be played with the Private Match settings shown on this image.



Demos and screenshots

1. Screenshots from scoreboard must be taken by both sides. You can take screenshot by using Xfire. Other methods are also allowed, as long as you can provide a scoreboard screenshot from the match. All screenshots from scoreboard must be saved for at least a week after the score has been accepted.
2. In case of a match conflict, we will only accept screenshots taken by UAC2 as valid evidence, if the conflict is regarding illegal weapons/attachments etc.



GUID's

1. GUID's are unique identifiers used in games to recognise players. Examples: SteamID, PB guid, CoD2 guid, UT2004 guid, ETpro guid, DMW client nr and Xbox Live Gamertag.
2. Every player must register his UAC User ID on the GUID page. Click here to find out how to retrieve and register your GUID.
3. The last change of a GUID can not be done later than 24 hours before a match. Players who did not register the correct GUID more than 24 hours before a match will be considered freelancers.
4. Only the last entered GUID (the one you can see on your account's page) in the changelog will be considered as valid to play with.



Miscellaneous rules

1. Once a game has started it may only be restarted if both sides agree.
2. It is not allowed to kick players from the opposing side under any circumstances. Violating this rule results in a match forfeit.
3. Spectating during an official match is not allowed. If a player leaves the server for any reason and rejoins they need to choose sides immediately. If spectators join the server and enter the match, it should be paused and they should be made to leave before the match is continued.
4. Before each game can start, both teams have to announce themselves as ready. If one member of a team says that his team is ready he is considered to speak for the whole team, regardless of his status in the clan. Once a game has started it may only be restarted if both clans agree. If a game was started without the agreement of one of the teams, that team can demand that the game is restarted as long as at least one of their members remain in the spawning area.
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